I got no writing done this week. I ended up padding out my Camp NaNo word count by tallying up blog posts and notes and half-finished scenes, which might technically have been cheating, but I couldn't bear the thought of coming so close to my goal only to falter at the end.
The anxiety I said was receding last week didn't, so, after a few restless nights, I sought out something cute and inoffensive to drown out the fear and negativity swirling through my mind, and I found it in a game that is, essentially, Harvest Moon Lite. And that surprised me, because, usually, farming/life sims stress me out: the clock moves too quickly, or there's too much to get done, or my little character's energy drains way too fast. The only one I've really gotten into before was Harvest Moon 64, and even then, I couldn't relax and enjoy village life until I had a full barn and a steady source of income.
World's Dawn, on the other hand, was refreshingly laid-back, with a forgiving clock, a small pre-tilled plot that didn't require weeding, animals that actually responded to the bell in the barn (no more shoving my character's face into a cow's backside to force them into the barn for the night! XD), and enough sweetness and fluff all around to cause cavities. Though it might be too easy for real fans of the genre, it was just what I needed to relax, and I happily flung myself into its pretty little world for a few days.
Unfortunately, it's also too darn short. You can keep playing after the first year, but the festivals (and the character reactions/conversations therein) repeat themselves. And then there is the Buggy Husband. During the second spring, he just randomly ... stops working. His sprite faces different directions, he won't always respond to the talk button, and when he does, he only says generic lines. (I looked through the game's forums and saw that this bug had plagued the first set of marriageable guys, but since the one I chose was added later, I assume they didn't catch it. Either that, or my character's boundless energy and relentless chattiness just plain broke him! ;) )
Despite these issues, I really enjoyed my time with the game, though it majorly cut into my productivity. I feel a bit guilty, and will try to get some stuff done in the next few days, before my Switch Lite arrives and I get to find out what all this Animal Crossing hullabaloo is about. Something tells me I won't be too happy with my word count this month ... ;)
The anxiety I said was receding last week didn't, so, after a few restless nights, I sought out something cute and inoffensive to drown out the fear and negativity swirling through my mind, and I found it in a game that is, essentially, Harvest Moon Lite. And that surprised me, because, usually, farming/life sims stress me out: the clock moves too quickly, or there's too much to get done, or my little character's energy drains way too fast. The only one I've really gotten into before was Harvest Moon 64, and even then, I couldn't relax and enjoy village life until I had a full barn and a steady source of income.
World's Dawn, on the other hand, was refreshingly laid-back, with a forgiving clock, a small pre-tilled plot that didn't require weeding, animals that actually responded to the bell in the barn (no more shoving my character's face into a cow's backside to force them into the barn for the night! XD), and enough sweetness and fluff all around to cause cavities. Though it might be too easy for real fans of the genre, it was just what I needed to relax, and I happily flung myself into its pretty little world for a few days.
Unfortunately, it's also too darn short. You can keep playing after the first year, but the festivals (and the character reactions/conversations therein) repeat themselves. And then there is the Buggy Husband. During the second spring, he just randomly ... stops working. His sprite faces different directions, he won't always respond to the talk button, and when he does, he only says generic lines. (I looked through the game's forums and saw that this bug had plagued the first set of marriageable guys, but since the one I chose was added later, I assume they didn't catch it. Either that, or my character's boundless energy and relentless chattiness just plain broke him! ;) )
Despite these issues, I really enjoyed my time with the game, though it majorly cut into my productivity. I feel a bit guilty, and will try to get some stuff done in the next few days, before my Switch Lite arrives and I get to find out what all this Animal Crossing hullabaloo is about. Something tells me I won't be too happy with my word count this month ... ;)